We’ve just release a free asset on the Unity Asset Store. If you use Unity3D, definitely check this out: https://www.assetstore.unity3d.com/en/#!/content/65910.  Unity version 5.3.0 or newer required. The asset contains stylized 2 models/prefabs of 3D spaceships that can be used on 2D or 3D games. In addition to the models, the asset package comes with two demo of space […]

The new version of Kaleidoscope Painter has been released.  It’s at http://permadi.com/kaleidoscope-painter/ The new release has been rewritten in new technology (HTML5 and Javascript).  This means that Flash or Java plug-in is no longer required.  It should play on regular browser.  It also works on most mobile/tablet browsers, too, although for best experience, we recommend […]

Well, after procrastinating for a while, I finally published my first iTunes Mac App Store app, which you can see here: https://itunes.apple.com/us/app/jigsaw-summer-joy-puzzles/id659813149?ls=1&mt=12.  This is not a mobile app, but a desktop version built for Mac OS  from the same code base that has been used for mobile builds here: https://itunes.apple.com/eg/app/jigsaw-summer-joy-puzzles/id659813149?mt=12.   I want to share my experience in […]

FaceBlimp on iTunes store for iPhone, iPad and iPod Touch (requires iOS 5 or newer). Just releases this app that utilizes iOS 5’s new face detection capability. The app detects the eyes and mouth in the picture them animates them. Apply glasses and mustache to the face using easy to use interface. Save the photo […]

Cocos2d has always been a popular choice for iPhone game development.  Now there’s now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version of cocos2d that produces iOS and Android app (plus Windows executable output as bonus if you like).  Cocos2d-x accomplishes the cross-platformness by using native C/C++ code.  This […]

For those interested in Android development, I though I can share my experience setting up Nook Color for Android development.  One of the reasons the Nook Color is appealing to me is because the price is relatively inexpensive and because I want to test apps on a modest processor. Disclaimer: this is not a rooting […]

Create amazing and funny photos using these fun photo manipulation apps. Runs on iPhone, iPod Touch, and iPad. Features Easy control using sliders and touches. Use the camera and transform the photo instantly. Pick photos from your phot album. Email photos and susprise your friends and family.

ARC is a good idea; however it may cause issues when using old libraries or if you have some code which use it and some which don’t. You might also accidentally clicked on it when creating the project and decide, no, I don’t really want it. ARC is not a bad idea, but it will […]

iOS 5 introduces something interesting, which is some sort of Facial Detection capability. Right now it only detects the position of eyes and mouth but expect it to have more in future iOS versions. First, the requirements: Compile with iOS SDK version 5 or later You need to include CoreImage.framework into your project. Your build […]

The Android NDK comes with several examples. This guide assumes you have the NDK environment setup as described here: http://www.permadi.com/blog/2011/09/setting-up-android-jni-projects-in-windows-eclipse-and-sequoyah/. When you extract the NDK, you will see a samples folder. There’s no Eclipse project file in these samples, but it’s very easy to create them. 1. Do File->New->New Project->Android->Android Project. 2. Select Create Project […]

I was having some issue customizing the look and behavior of the default SeekBar so I tried writing a custom one. Here’s the result, hope it’s useful and interesting: My approach is to create a Layout consisting of two ImageViews: a “slider bar” and a “slider thumb” images. Then, in the onDraw function, I draw […]

UISlider can be skinned to produce output like these: There are three sections that you can change: The bar portion on the left side of the thumb, using setMinimumTrackImage:UIImage The bar portion on the right side of the thumb, using setMaximumTrackImage:UIImage The thumb, using setThumbImage:UIImage For the UIImage, you will most likely need to stretch […]

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