Continuing from: https://permadi.com/blog/2009/05/dashcode-invader-using-dashcode-to-create-a-game/ Base class for the objects in the game. Let’s consider what objects will be in our game. I can think of three-types: Player ship Enemy ship Bullet These objects have in commons these charateristics: They all have positions. They all can move (needs speed variable). Let’s call the base class GameObject from […]