For those interested in Android development, I though I can share my experience setting up Nook Color for Android development.  One of the reasons the Nook Color is appealing to me is because the price is relatively inexpensive and because I want to test apps on a modest processor. Disclaimer: this is not a rooting […]

The Android NDK comes with several examples. This guide assumes you have the NDK environment setup as described here: https://www.permadi.com/blog/2011/09/setting-up-android-jni-projects-in-windows-eclipse-and-sequoyah/. When you extract the NDK, you will see a samples folder. There’s no Eclipse project file in these samples, but it’s very easy to create them. 1. Do File->New->New Project->Android->Android Project. 2. Select Create Project […]

I was having some issue customizing the look and behavior of the default SeekBar so I tried writing a custom one. Here’s the result, hope it’s useful and interesting: My approach is to create a Layout consisting of two ImageViews: a “slider bar” and a “slider thumb” images. Then, in the onDraw function, I draw […]

One of the most common layout is the three-sections-layout where an application contains a Header section on top, a Content section in the middle, and a Footer section in the bottom.  The Header section may contain the application title and the Footer may contain advertisement, buttons, or tabs. For example in the game below, I am using […]

This is intended as a beginner How To guide to create an Android application with Adobe AIR platform. The resulting application is akin of a Hello World application that doesn’t do much. Frankly the basic of writing an Android AIR app is quite straightforward and there’s not much to mention here beyond the basic. Consider […]

Adobe Flash

So this is an old news, but I installed Froyo on a Nexus One phone and here are the two changes I noticed: Sleeker home screen.  There are now three peranent icons on the bottom of the screen, Phone shortct, Applications shortcut, Browser shortcut.  The Application screen seems to have longer trails (the perspective icons […]

The Andoid programming book, Pro Android Games mentions permadi.com’s Raycasting Tutorial. The chapter is about developing games on Android, the mobile OS from Google. The tutorial refered is applicable for all devices, since it’s mainly about the concept, so why not head over there and learn about ray-casting. An excerpt from the book is shown […]