Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your ‘page’ in html, instead of having to build it using Interface Builder. You can even use JavaScript and add interactivity if you want. You can even […]

Cocos2d has always been a popular choice for iPhone game development.  Now there’s now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version of cocos2d that produces iOS and Android app (plus Windows executable output as bonus if you like).  Cocos2d-x accomplishes the cross-platformness by using native C/C++ code.  This […]

ARC is a good idea; however it may cause issues when using old libraries or if you have some code which use it and some which don’t. You might also accidentally clicked on it when creating the project and decide, no, I don’t really want it. ARC is not a bad idea, but it will […]

iOS 5 introduces something interesting, which is some sort of Facial Detection capability. Right now it only detects the position of eyes and mouth but expect it to have more in future iOS versions. First, the requirements: Compile with iOS SDK version 5 or later You need to include CoreImage.framework into your project. Your build […]

UISlider can be skinned to produce output like these: There are three sections that you can change: The bar portion on the left side of the thumb, using setMinimumTrackImage:UIImage The bar portion on the right side of the thumb, using setMaximumTrackImage:UIImage The thumb, using setThumbImage:UIImage For the UIImage, you will most likely need to stretch […]

Packt Publishing has notified me that they released a cococ2d programming book. Here’s their press announcement: “Packt is pleased to announce Cocos2d for iPhone 0.99 Beginner’s Guide, a new book which helps in building fun and exciting iPhone games using the cocos2d for iPhone framework. Written by Pablo Ruiz, this book will help programmers make […]

One of the challenges faced when developing applicationf for the iPhone and iPad is the memory limitation.  These devices understandably have much less memory than a computer, so careful memory consumption is essential. cocos2d version introduces several improvements, and one of them is the ability to select the color-depth for sprites.  This is a good […]

If you are getting this kind of error when compiling with Cocos2d for iPhone, then see the solution below. Line Location Tool:0: collect2: ld returned 1 exit status Line Location Tool:0: symbol(s) not found Line Location Tool:0: -[Texture2D(PVRTC) initWithPVRTCData:level:bpp:hasAlpha:length:] in Texture2D.o Line Location Tool:0: -[Texture2D initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize:] in Texture2D.o Line Location Tool:0: -[EAGLView _createSurface] in EAGLView.o […]

There have been some questions about whether you need to be a paid developer to get the SDK. The answer is no, at least at the time I wrote this, there’s still a non-fee option to register.  Refere to this post, https://permadi.com/blog/?p=17, for more information. Note: Registering as a Free Developer enables you to download […]

Xcode Tips
June 9, 2009

More tips can be found in this other post: https://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/. Creating Classes Diagram There’s a handy feature to create class diagrams in Xcode, using Class Model feature.  To create a diagram for the whole project, select the project name in the Group & Files panel. Then select Menu->Design->Quick Model->Class Model.  You will be asked to […]

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