Barnes & Noble officially closed Nook Appstore on March 15, 2016.  You can read the announcement at  https://nookdeveloper.barnesandnoble.com/ The closure isn’t a complete surprise because sales have dwindled a lot in the past years.  But we’re still sad to see it go as we have had very good successes with their stores and it was one […]

Well, after procrastinating for a while, I finally published my first iTunes Mac App Store app, which you can see here: https://itunes.apple.com/us/app/jigsaw-summer-joy-puzzles/id659813149?ls=1&mt=12.  This is not a mobile app, but a desktop version built for Mac OS  from the same code base that has been used for mobile builds here: https://itunes.apple.com/eg/app/jigsaw-summer-joy-puzzles/id659813149?mt=12.   I want to share my experience in […]

Background This is a quick walk trough on how to use ANE (AIR Native Extension) in Flash Professional CS5.5. I assume you know what ANE is, but if you want, you can read Abode’s overview here http://help.adobe.com/en_US/air/extensions/index.html. ANE it basically a method to call native code from within Adobe AIR applications. To use Native Extension, […]

Background Captive Runtime is introduced in AIR 3.0 and it allows the AIR runtime to be packaged with your APK so that when user starts the Android version of your application, the user is no longer required to download and install the AIR runtime (this happens if the user does not already have the same […]

One of the most common layout is the three-sections-layout where an application contains a Header section on top, a Content section in the middle, and a Footer section in the bottom.  The Header section may contain the application title and the Footer may contain advertisement, buttons, or tabs. For example in the game below, I am using […]