Hello Cocos2d
April 8, 2009

This is a guide to create a Hello World application for cocos2d.  If you have not installed and compiled the Cocos2d successfully, then follow the previous guide here. Note: this guide is written for cocos2d version 0.71. If you are using 0.73 or later and are having issues, check the following post: https://permadi.com/blog/2010/03/cocos2d-compiling-hint/ https://permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/ Step1 […]

Coco2d is an SDK geared toward games development for iPhone and iTouch.   It was originally written for Phyton language.  It is licensed under GNU LGPL. Where To Download: http://code.google.com/p/cocos2d-iphone/ Requirements: Mac running Mac OS that supports the iPhone SDK (mine is Mac OS 10.5.6) Xcode version 3 or newer iPhone SDK For help on installing […]

This is a simple tutorial for a first iPhone application.  We are creating an iPhone application to display the word: Hello World.  It assumes that you have Xcode and the iPhone SDK installed (for steps to install Xcode and iPhone SDK, see this other guide). Step1 Start up Xcode. Step2 Create a new project (File->New […]

Some people are asking where to get the iPhone SDK?  First of all, you need: a machine running Mac OS X Leopard. Xcode IDE (this is Apple’s development tool). the iPhone SDK You do not necessarily need an actual iPhone for development because the iPhone SDK comes with an iPhone simulator which can run iPhone […]

John Carmack of Wolfenstein fame has released an iPhone port of the ground-breaking game.  Read his note and insight into iPhone game-development at: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopment.htm Source code download link: ftp://ftp.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip Apple Store link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&mt=8 Note: screen-shots taken from Apple’s AppStore.