Ray Casting Techniques Demo Series - Part 3
This is a ray casting demo, to be used as a companion to the Ray Casting Tutorial at
This third of a series of demos demonstrates:
Offscreen drawing/double buffering
Collision detection (played can no longer move through walls)
To move around, use the arrow keys on your keyboard or the W,A,S,D keys.
Checkout the source and other demos in the series in the Git Hub repository