We have just released another free game. Crush, blast and tumble tower of blocks. Demolish the blocks so that the hexagon reaches the flag in the bottom of the tower. This is a combination of geometry logic, puzzle, strategy & reflexes. Demolishing blocks hasn’t been this much fun and challenging! Game Mechanic • A hexagon […]

Mahjong Cookie & Candy
December 29, 2016

We have just released another entry in our successful Mahjong game series.  With cool candy, cookie, and cakes pictures and new boards!   This one has been specifically designed with phone users in mind, meaning we use larger tile sizes and smaller board configurations for easy touch screen interaction on most phone screen sizes. If you […]

The app is a jigsaw game built with Adobe AIR.  Now available in Amazon App Store, Nook App Store, and iTunes, as well as Samsung Apps. There are two dozen pictures included in the app.  What’s also cool is that on most devices you can import your own photos and the app will turn them into jigsaw puzzles.  That […]

Background This is a quick walk trough on how to use ANE (AIR Native Extension) in Flash Professional CS5.5. I assume you know what ANE is, but if you want, you can read Abode’s overview here http://help.adobe.com/en_US/air/extensions/index.html. ANE it basically a method to call native code from within Adobe AIR applications. To use Native Extension, […]

Background Captive Runtime is introduced in AIR 3.0 and it allows the AIR runtime to be packaged with your APK so that when user starts the Android version of your application, the user is no longer required to download and install the AIR runtime (this happens if the user does not already have the same […]

Cocos2d has always been a popular choice for iPhone game development.  Now there’s now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version of cocos2d that produces iOS and Android app (plus Windows executable output as bonus if you like).  Cocos2d-x accomplishes the cross-platformness by using native C/C++ code.  This […]

For those interested in Android development, I though I can share my experience setting up Nook Color for Android development.  One of the reasons the Nook Color is appealing to me is because the price is relatively inexpensive and because I want to test apps on a modest processor. Disclaimer: this is not a rooting […]

The Android NDK comes with several examples. This guide assumes you have the NDK environment setup as described here: http://www.permadi.com/blog/2011/09/setting-up-android-jni-projects-in-windows-eclipse-and-sequoyah/. When you extract the NDK, you will see a samples folder. There’s no Eclipse project file in these samples, but it’s very easy to create them. 1. Do File->New->New Project->Android->Android Project. 2. Select Create Project […]

I was having some issue customizing the look and behavior of the default SeekBar so I tried writing a custom one. Here’s the result, hope it’s useful and interesting: My approach is to create a Layout consisting of two ImageViews: a “slider bar” and a “slider thumb” images. Then, in the onDraw function, I draw […]