Throughout this year, we have released over 500 new levels and half a dozen additional tile sets on the Android version of Fantasy Mahjong. Please be sure to get the update so you can enjoy all the new additions. The latest version can be found on Google Play at: https://play.google.com/store/apps/details?id=com.permadi.temple_of_mahjong (If you already have the app, […]

We just uploaded an update to Knockdown the Pumpkins 2 on Android. The update contains the followings: Fixed a rare bug where the ball count wasn’t properly counted. Fixed a bug on some devices where targets appear off-screen. Improve scaling on devices with very tall screen aspect-ratio. If you haven’t already, please check it out. […]

We added a new cool machine into Cookie Bulldozer – Idle Clicker game on Android. There are now 4 machines that you can play in the game. The game can be found on Google Play at: https://play.google.com/store/apps/details?id=com.permadi.cookiePusher Summary of features: – A “clicker” game where you play a bulldozer machine to collect cons and virtual […]

Mahjong Galaxy Space is one of our most downloaded apps and already has over 100,000 downloads. In this update, we added more boards and adjusted some of the tile sets to make them more distinct. If you already have the app installed, please be sure to update to get these addition and improvements. If you […]

We released a new version of Hexagon Tower Balance on Google Play with the following updates: Rebrand the app to better reflect the game. New levels added. Difficulty adjustments (we heard from players that some levels are too hard, so made them easier). Adjusted scaling so that the game will adjust size better on very […]

Background This is a quick walk trough on how to use ANE (AIR Native Extension) in Flash Professional CS5.5. I assume you know what ANE is, but if you want, you can read Abode’s overview here http://help.adobe.com/en_US/air/extensions/index.html. ANE it basically a method to call native code from within Adobe AIR applications. To use Native Extension, […]

Background Captive Runtime is introduced in AIR 3.0 and it allows the AIR runtime to be packaged with your APK so that when user starts the Android version of your application, the user is no longer required to download and install the AIR runtime (this happens if the user does not already have the same […]

Cocos2d has always been a popular choice for iPhone game development.  Now there’s now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version of cocos2d that produces iOS and Android app (plus Windows executable output as bonus if you like).  Cocos2d-x accomplishes the cross-platformness by using native C/C++ code.  This […]

For those interested in Android development, I though I can share my experience setting up Nook Color for Android development.  One of the reasons the Nook Color is appealing to me is because the price is relatively inexpensive and because I want to test apps on a modest processor. Disclaimer: this is not a rooting […]

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