Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your ‘page’ in html, instead of having to build it using Interface Builder. You can even use JavaScript and add interactivity if you want. You can even […]

Packt Publishing has notified me that they released a cococ2d programming book. Here’s their press announcement: “Packt is pleased to announce Cocos2d for iPhone 0.99 Beginner’s Guide, a new book which helps in building fun and exciting iPhone games using the cocos2d for iPhone framework. Written by Pablo Ruiz, this book will help programmers make […]

One of the challenges faced when developing applicationf for the iPhone and iPad is the memory limitation.  These devices understandably have much less memory than a computer, so careful memory consumption is essential. cocos2d version introduces several improvements, and one of them is the ability to select the color-depth for sprites.  This is a good […]

If you are getting this kind of error when compiling with Cocos2d for iPhone, then see the solution below. Line Location Tool:0: collect2: ld returned 1 exit status Line Location Tool:0: symbol(s) not found Line Location Tool:0: -[Texture2D(PVRTC) initWithPVRTCData:level:bpp:hasAlpha:length:] in Texture2D.o Line Location Tool:0: -[Texture2D initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize:] in Texture2D.o Line Location Tool:0: -[EAGLView _createSurface] in EAGLView.o […]

Here are some issues that may happen when upgrading from Cocos2d version 0.71 to 073 (make sure to back-up your project before making changes as these are based on experience and may not work for you): The screen might turn blank (depending on how you configure your application). Possible solution: Remove MainWindow.xib from the project. […]

This is some examples for the topic discussed in http://permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/ kTexture2DPixelFormat_RGBA4444 Notice the severe banding. kTexture2DPixelFormat_RGBA8888 kTexture2DPixelFormat_RGBA4444 kTexture2DPixelFormat_RGBA8888 kTexture2DPixelFormat_RGBA4444 kTexture2DPixelFormat_RGBA8888

There have been some questions about whether you need to be a paid developer to get the SDK. The answer is no, at least at the time I wrote this, there’s still a non-fee option to register.  Refere to this post, http://permadi.com/blog/?p=17, for more information. Note: Registering as a Free Developer enables you to download […]

Xcode Tips
June 9, 2009

More tips can be found in this other post: http://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/. Creating Classes Diagram There’s a handy feature to create class diagrams in Xcode, using Class Model feature.  To create a diagram for the whole project, select the project name in the Group & Files panel. Then select Menu->Design->Quick Model->Class Model.  You will be asked to […]

Using iPhone SDK 2.1.   Background User Preferences are data and settings that are saved by your application.  The iPhone OS has a mechanism that enables an application to “associate” its settings with the default iPhone user interface.  You can access applications settings by selecting the Settings icon in the main iPhone screen.  Try it […]

Having good references could save programmers a lot of time, so as a newcomer to Xcode, I want to share these tips.  Note: I am using Xcode 3.1.2 Searching SDK/API on The Developer Documentation You can search the documentation using the search field on the right side project windows (see picture below), not the search […]

Some people are asking where to get the iPhone SDK?  First of all, you need: a machine running Mac OS X Leopard. Xcode IDE (this is Apple’s development tool). the iPhone SDK You do not necessarily need an actual iPhone for development because the iPhone SDK comes with an iPhone simulator which can run iPhone […]

John Carmack of Wolfenstein fame has released an iPhone port of the ground-breaking game.  Read his note and insight into iPhone game-development at: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopment.htm Source code download link: ftp://ftp.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip Apple Store link: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&mt=8 Note: screen-shots taken from Apple’s AppStore.