UISlider can be skinned to produce output like these: There are three sections that you can change: The bar portion on the left side of the thumb, using setMinimumTrackImage:UIImage The bar portion on the right side of the thumb, using setMaximumTrackImage:UIImage The thumb, using setThumbImage:UIImage For the UIImage, you will most likely need to stretch […]

This guide walks you through in getting the Facebook Credits Sample running in test mode. 1. Download the official sample code from: https://github.com/facebook/credits-api-sample 2. Read the overview. 3. Copy the files into your server into a subfolder (your server must support PHP): – callback.php – index.php – xdreceiver.html 4. Create a test application. Fill out […]

One of the things that I played around several years ago was the GD library, which allows image manipulations and creations on the server-side. I have always want to automate repetitive things such as creating glossy-icons for web-pages.  Basically I want to automate the process of converting: From this To this: I wasn’t sure if […]

It is quite annoying for us developers that getting the numeric user id when that user has a vanity URL. Granted that for user’s that hasn’t set their own (vanity) URL names, this is easy, just login and see the URL bar, which will be something like https://www.facebook.com/profile.php?id=NUMERIC_ID. But for user that has vanity URL, […]

If you have read my previous post about this subject here, then consider this a bug-fix or an update. Posting to user’s wall is easy enough but what about if you want an application to post, say user accomplishment (such as High Scores or user achievements) onto the application page? The process is actually straightforward. […]

One of the most common layout is the three-sections-layout where an application contains a Header section on top, a Content section in the middle, and a Footer section in the bottom.  The Header section may contain the application title and the Footer may contain advertisement, buttons, or tabs. For example in the game below, I am using […]