Continuing from Part 1, this part will demonstrate the followings: * Loading image dynamically using UIImageView * Using array Step 1 Open the Ball project created in Part1. Step 2 Import another image into the Resources Group (you can use the same image as previously, but it won’t be as much fun). Step 3 We […]

iPhone likes CAF (Core Audio Format), but how do you create or convert to a CAF file? 1) Use the afconvert tool from Apple. This is a command line application that you need to run from the shell prompt. Example: Documentation: http://developer.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/afconvert.1.html To batch multiple files, I have found it useful to write a batch […]

LocalConnection enables two or more Flash files to communicate with each other. You can also use other methods, such as SharedObject, but the benefit of LocalConnection is the real-time nature of LocalConnection. For more information, click Adobe documentation here. For an introduction to LocalConnection, please see this article which explains how to set up a […]

HTML

Building from Part 1, 2, and 3, we’re now ready to create a canvas overlay that sits above a html page, and where user can draw on.  Here are the steps that we will use: Step 1: Create the canvas. Step 2: Create a function that draws on the canvas based on the mouse position. […]

There are what will be demonstrated: * Using Transformation. * Using UIImageView. * Using interval for animation. * Associating image with objects. * Deriving a class from UIImageView. Step 1 Create a New Project. Select iPhone OS Application -> View-Based Application. Name it Ball. Step 2 Import an image into the Resources Group.  If you […]

In this example, we will use Cocos2d’s scripted animation to create a bouncing ball animation. This example assumes familiarity with setting up a simple cocos2d project.  Please review the previous guides if necessary.  The example below is based on the cocos2d example named Click And Move which came with the cocos2d package. Note: this guide […]

Here are some links to get started with iPhone game programming: Brandon Trebitowsky at http://icodeblog.com/ has nice tutorials on Game Programming using the UIImage.  Following the first two-parts of the tutorial, you can build a nice pong-like game.  He also has sections for iPhone general programming, in case you’re interested in that sort of thing […]

Semi useless post of the month. Say you don’t have an iPhone but you have a Mac with OS X 10.5, and you want to see how your web-site might look like on an iPhone.  You can: 1. Install the iPhone SDK – see this guide for instruction.  Along with the SDK, there’s an iPhone […]

For your reference, here’s Part 1 and Part 2. If the example doesn’t work, it was because Part 1 and 2 uses the same variables. Open this guide as a separate page to fix it. Also remember that you need a browser that supports Canvas, such as Firefox 3. Before you start drawing lines, you […]

LocalConnection enables two or more Flash files to communicate with each other.  You can also use other methods, such as SharedObject, but the benefit of LocalConnection is the real-time nature of LocalConnection. For more information, click Adobe documentation here.  You can also use LocalConnection if you need to communicate with an ActionScript 2 Flash files. […]

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