As web developers, it is crucial to test on various browsers. A common problem is testing multiple Internet Explorer versions on the same Windows system, since Internet Explorer overwrites previous version during upgrade.  Follow this links that explains how to install multiple versions: http://tredosoft.com/Multiple_IE http://labs.insert-title.com/Multiple-IEs-in-Windows_article795.aspx There is also a free software named IETester, from http://www.my-debugbar.com/wiki/IETester/HomePage […]

Xcode Tips
June 9, 2009

More tips can be found in this other post: https://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/. Creating Classes Diagram There’s a handy feature to create class diagrams in Xcode, using Class Model feature.  To create a diagram for the whole project, select the project name in the Group & Files panel. Then select Menu->Design->Quick Model->Class Model.  You will be asked to […]

Using iPhone SDK 2.1.   Background User Preferences are data and settings that are saved by your application.  The iPhone OS has a mechanism that enables an application to “associate” its settings with the default iPhone user interface.  You can access applications settings by selecting the Settings icon in the main iPhone screen.  Try it […]

New version of WordPress for iPhone Beta is available at http://iphone.wordpress.org/2009/06/05/os-3-0-beta-available-for-testing/ Note: Clicking image below will take you to the WordPres for iPhone page.

If you use WordPress (I am using 2.7), you may have experienced the WordPress formatting quirks and annoyances.  It is annoying it is to include JavaScript or Flash into WordPress posts. The code you entered kept getting reformatted, even when using html editing mode. Plus, when using the build-in uploader, the Javascript and SWF filenames […]

This tutorial assumes basic familiarity with Cocos2d on iPhone.  For Cocos2d introduction, please see this install guide, and Hello World guide.  This tutorial covers Cocos2d version 0.7.1. Introduction Transitions are effects such as: wipe, fade, zoom, and split.  You can use transitions to switch between Cocos2d Scene objects.  Scene class is derived from CocosNode and […]

When using the Director on Cocos2d and you have a Scene object in the window, your program will not receive touch events. So, your UIApplicationDelegate implementation will not receive touchesBegan notification. You can override this behavior by   1) implementing the TouchEventsDelegate protocol, which has the following specification: 2) Associate the event handler with the […]

In this tutorial, we will continue building a simple space-invader type game. We will be continuing from the tutorial presented in Part1 at https://permadi.com/blog/?p=1131; however, we are making some major changes, and I’ll explain why. The first change has to do with restructuring the CSS code so that most of the objects within the game […]

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